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STEPS

This experiment has several different options for improvement. First of all, it is necessary to obtain higher accuracy sensors to conduct the data collection. These sensors should also have a higher sampling rate. Ideally we would have the luxury of being able to attach the sensor closer to the disc, on the wrist, for more accurate results as the sensor would give us data that is closer to the disc frame of reference. These sensors would enable us to do proper Fourier analysis of the rotation and tilt of the disc in flight.

 

We would then be able to add in another layer to the analysis by quantitatively showing the quality of the disc throw (which would be interesting to analyze but likely moot for selling to consumers). This would allow us to make more confidently correlate acceleration and angle of attack with distance thrown. After this step it would be necessary to reevaluate our initial hypothesis for both its robustness and legitimacy.

 

If the correlation does, in fact, exist, we would then move on to incorporating our findings and analysis into a real-time, "wearable sensing" product that establishes a feedback loop for Ultimate players. The final product would tell the user how best to adjust their throw by comparing each throw to our correlation curve and appropriately suggesting changes to their angle of attack and acceleration.

Website created by Hwei-Shin Harriman and Corey Cochran-Lepiz

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This website was created as part of the Fall 2018 semester of Quantitative Engineering Analysis, an Olin College of Engineering course.

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